Coroutine
Note: You might want to have a clear picture of how Lua coroutine works before reading this chapter.
Coroutine is one of the most powerful features of Lua. You can abstract away many convoluted asynchronous, multi-threaded code with clean and simple coroutines.
In Lua, a coroutine is actually a lua_State
, tagged with LUA_TTHREAD
.
LUA_API lua_State *lua_newthread (lua_State *L) {
global_State *g = G(L);
lua_State *L1;
lua_lock(L);
luaC_checkGC(L);
/* create new thread */
L1 = &cast(LX *, luaM_newobject(L, LUA_TTHREAD, sizeof(LX)))->l;
L1->marked = luaC_white(g);
L1->tt = LUA_TTHREAD;
/* link it on list 'allgc' */
L1->next = g->allgc;
g->allgc = obj2gco(L1);
/* anchor it on L stack */
setthvalue(L, L->top, L1);
api_incr_top(L);
preinit_thread(L1, g);
L1->hookmask = L->hookmask;
L1->basehookcount = L->basehookcount;
L1->hook = L->hook;
resethookcount(L1);
/* initialize L1 extra space */
memcpy(lua_getextraspace(L1), lua_getextraspace(g->mainthread),
LUA_EXTRASPACE);
luai_userstatethread(L, L1);
stack_init(L1, L); /* init stack */
lua_unlock(L);
return L1;
}
Creating a coroutine
Since lua_State
is an encapsulated environment, we need a way to pass data between lua_State
s, just like how we pass data in Lua between coroutines.
The data passing is achieved with lua_xmove
. It just simply copy n
values on the stack from from
to to
.
LUA_API void lua_xmove (lua_State *from, lua_State *to, int n) {
int i;
if (from == to) return;
lua_lock(to);
api_checknelems(from, n);
api_check(from, G(from) == G(to), "moving among independent states");
api_check(from, to->ci->top - to->top >= n, "stack overflow");
from->top -= n;
for (i = 0; i < n; i++) {
setobj2s(to, to->top, from->top + i);
to->top++; /* stack already checked by previous 'api_check' */
}
lua_unlock(to);
}
We can create a coroutine with luaB_create
. It works as follows:
- Make sure the value on the top of the stack is a function.
- create a new thread
NL
. - Since the top of the stack is now
NL
, put the function back to the top. - copy the function to
NL
withlua_xmove
.
static int luaB_cocreate (lua_State *L) {
lua_State *NL;
luaL_checktype(L, 1, LUA_TFUNCTION);
NL = lua_newthread(L);
lua_pushvalue(L, 1); /* move function to top */
lua_xmove(L, NL, 1); /* move function from L to NL */
return 1;
}
Running a coroutine
It takes four functions to run a coroutine: luaB_coresume
, auxresume
, lua_resume
, and finally resume
.
static int luaB_coresume (lua_State *L) {
lua_State *co = getco(L);
int r;
r = auxresume(L, co, lua_gettop(L) - 1);
if (r < 0) {
lua_pushboolean(L, 0);
lua_insert(L, -2);
return 2; /* return false + error message */
}
else {
lua_pushboolean(L, 1);
lua_insert(L, -(r + 1));
return r + 1; /* return true + 'resume' returns */
}
}
static int auxresume (lua_State *L, lua_State *co, int narg) {
int status;
if (!lua_checkstack(co, narg)) {
lua_pushliteral(L, "too many arguments to resume");
return -1; /* error flag */
}
if (lua_status(co) == LUA_OK && lua_gettop(co) == 0) {
lua_pushliteral(L, "cannot resume dead coroutine");
return -1; /* error flag */
}
lua_xmove(L, co, narg);
status = lua_resume(co, L, narg);
if (status == LUA_OK || status == LUA_YIELD) {
int nres = lua_gettop(co);
if (!lua_checkstack(L, nres + 1)) {
lua_pop(co, nres); /* remove results anyway */
lua_pushliteral(L, "too many results to resume");
return -1; /* error flag */
}
lua_xmove(co, L, nres); /* move yielded values */
return nres;
}
else {
lua_xmove(co, L, 1); /* move error message */
return -1; /* error flag */
}
}
In auxresume
:
- check the arguments
- check the state of coroutine
- invoke
lua_resume
- if
lua_resume
returned successfully, copy the returned value to the caller withlua_xmove
. If an error is returned, copy the returned error withlua_xmove
.
// ldo.c
LUA_API int lua_resume (lua_State *L, lua_State *from, int nargs) {
int status;
unsigned short oldnny = L->nny; /* save "number of non-yieldable" calls */
lua_lock(L);
if (L->status == LUA_OK) { /* may be starting a coroutine */
if (L->ci != &L->base_ci) /* not in base level? */
return resume_error(L, "cannot resume non-suspended coroutine", nargs);
}
else if (L->status != LUA_YIELD)
return resume_error(L, "cannot resume dead coroutine", nargs);
L->nCcalls = (from) ? from->nCcalls + 1 : 1;
if (L->nCcalls >= LUAI_MAXCCALLS)
return resume_error(L, "C stack overflow", nargs);
luai_userstateresume(L, nargs);
L->nny = 0; /* allow yields */
api_checknelems(L, (L->status == LUA_OK) ? nargs + 1 : nargs);
status = luaD_rawrunprotected(L, resume, &nargs);
if (status == -1) /* error calling 'lua_resume'? */
status = LUA_ERRRUN;
else { /* continue running after recoverable errors */
while (errorstatus(status) && recover(L, status)) {
/* unroll continuation */
status = luaD_rawrunprotected(L, unroll, &status);
}
if (errorstatus(status)) { /* unrecoverable error? */
L->status = cast_byte(status); /* mark thread as 'dead' */
seterrorobj(L, status, L->top); /* push error message */
L->ci->top = L->top;
}
else lua_assert(status == L->status); /* normal end or yield */
}
L->nny = oldnny; /* restore 'nny' */
L->nCcalls--;
lua_assert(L->nCcalls == ((from) ? from->nCcalls : 0));
lua_unlock(L);
return status;
}
/*
** Do the work for 'lua_resume' in protected mode. Most of the work
** depends on the status of the coroutine: initial state, suspended
** inside a hook, or regularly suspended (optionally with a continuation
** function), plus erroneous cases: non-suspended coroutine or dead
** coroutine.
*/
static void resume (lua_State *L, void *ud) {
int n = *(cast(int*, ud)); /* number of arguments */
StkId firstArg = L->top - n; /* first argument */
CallInfo *ci = L->ci;
if (L->status == LUA_OK) { /* starting a coroutine? */
if (!luaD_precall(L, firstArg - 1, LUA_MULTRET)) /* Lua function? */
luaV_execute(L); /* call it */
}
else { /* resuming from previous yield */
lua_assert(L->status == LUA_YIELD);
L->status = LUA_OK; /* mark that it is running (again) */
ci->func = restorestack(L, ci->extra);
if (isLua(ci)) /* yielded inside a hook? */
luaV_execute(L); /* just continue running Lua code */
else { /* 'common' yield */
if (ci->u.c.k != NULL) { /* does it have a continuation function? */
lua_unlock(L);
n = (*ci->u.c.k)(L, LUA_YIELD, ci->u.c.ctx); /* call continuation */
lua_lock(L);
api_checknelems(L, n);
firstArg = L->top - n; /* yield results come from continuation */
}
luaD_poscall(L, ci, firstArg, n); /* finish 'luaD_precall' */
}
unroll(L, NULL); /* run continuation */
}
}
The real detail is in the resume
function. It's pretty much the same as invoking a function:
- If the coroutine is brand new, invoke
luaD_precall
to prepare the function.- invoke the function with
luaV_execute
.
- invoke the function with
- If the coroutine is being resumed
- If we're inside a hook, execute it (to preserve the context of the hook?).
- If it's a normal resume, check whether there's a continuation function.
- if yes (it's a C function), resume from the continuation point
K
and yield the result.
- if yes (it's a C function), resume from the continuation point
- finished the
luaD_precall
withluaD_poscall
. unroll
the rest and run the continuation.